

It is unknown how many AllMates you can use in a Rhyme battle as Noiz uses a number of Usagimodokis during Rhyme battles. Noiz mentions that AllMates can have armor though specifics are unknown.īut! Unlike our childhood shows and games, AllMates can do something that Pokémon and Digimon cannot, and that is have an alternate form while Rhyming. Essentially, they are a network tool, can search the internet and virtual space for information and shop online. Each have their own personality similar to a person’s and some even reflect their own Rhymer’s. “AllMates are artificially made beings equipped with artificial intelligence.” They’re not emotionless beings (unless programmed as such). Like Pokémon and Digimon, people need to have an AllMate to compete (while others would simply use them as a pet). AllMatesīattling wouldn’t be complete without some sort of companion. Let’s pull a Final Fantasy XIII’s battle system with the star rating at the end ranking the battle.Īs for the Rhymer, I hope there’s a default male, female and a non-identified gender because, let’s face it, the AllMates are gonna be so much cooler than silly Rhymers. The idea for DMMD is that during normal battles, the laws are random, but Bosses and other important battles are rigged with certain laws that may hinder or protect the Rhymer depending on he or she constructs the team.Īt the end of the battle when experience points are added up, a screen detailing any item(s) won along with any notes on the condition of the AllMate. Red Cards are given to those who violate the law a second time and are sent to prison. Laws are randomly set for that battle, and if a player violates any of the laws set, he or she will be given a Yellow Card (essentially, a warning). For those unaware, each battle has a Judge that secures the well-being of the players fighting. Within the realm of Final Fantasy Tactics Advance and A2, there are Yellow and Red cards. There should be no item-usage, and all AllMates healed after each battle (not including back-to-back). Constantly reforming strategies, and switching between defense and offensive would provide interesting combat experience. TBS may be too slow, and, honestly, despite my future Pokémon references below, I don’t want to wait.

I’m personally favoring a RTS like Soul Calibur or Jak and Daxter, and fighting until the Durability is at 0. The battle system of Rhyme can go in several different ways.

As long as it’s >0, the Rhymer has a chance at winning. In battle, Rhymers and their AllMates have a Shield, Attack and Durability bar with only Durability securing the livelihood of the Rhymer’s survival. Anyone with an AllMate can be pulled into a Drive-By.Įach Rhymer has their own Attribute. There are no limitations, and players are able to “move and execute actions more efficiently than in a regular Rhyme battle.” Consequently, any damage the player receives is transferred to reality. Of course, for those who simply can’t wait for a Judge to appear or wager risk over consequences, there’s what’s called a Drive-By. A Rhymer’s (someone to participants in Rhyme) goal is to decrease the opponent’s Durability until it hits 0 resulting in a game over. Rhyme is constructed of battles hosted by a Judge similar to the ones in Final Fantasy Tactics Advance.

DMMD describes Rhyme as an “avatar-type fighting game” that “connects their consciousness with a device” and “they can experience a virtual battle that feels real.” Essentially, it’s like being in the game itself without having the skills and body of Chuck Norris to compete.
